Shadow of the Tomb Raider is an upcoming action-adventure video game developed by Eidos Montreal in conjunction with Crystal Dynamics and published by Square Enix. It is the sequel to the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider, and the twelfth entry in the Tomb Raider series. The game is set to release on 14 September 2018 for Microsoft Window, Play Station 4 and Xbox One.
Both areas retained the excitement of the game’s first two installments, if not advancing far beyond it. Eidos says Shadow of the Tomb Raider will differ from its predecessors by being larger — the hidden Mayan city where it takes place is the game’s largest-ever hub, they say — and and by having a more fleshed-out world. Dozois took time to walk through the fictional lost civilization that will be the game’s focal point, blending traditions from the Mayans and the Incas.
Moving through the city, Croft finds areas devoted to farming, religion, textiles, and commerce. She can chat with a wide range of village people, some of whom have side quests to offer her. And she can change her outfits to mimic the local dress, using items she finds in the world.
Combat should feel familiar to anyone who has played the game’s earlier installments. Croft still has her trusty bow and arrow, along with a handful of promising new ways to eliminate enemies. If you’re perched in a tree, one new bow attack lets you string up the enemy below you with a rope arrow, in a fashion reminiscent to the way Batman ties up goons in the Arkham series. A new arrow called the jaguar deranges your enemy, causing them to turn on their comrades and kill them for you before collapsing in a heap.
Developer(s) | Eidos Montréal[a] |
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Publisher(s) | Square Enix |
Designer(s) | Heath Smith |
Writer(s) | Jason Dozois Jill Murray |
Series | Tomb Raider |
Platform(s) | |
Release | 14 September 2018 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
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